Which means a focus on oil pumps/jacks and the infantry transport. I invest early into areas that give me late game advantages and slowly build up. This game basically works like an engine builder (a boardgame mechanic), where you need to invest into something to slowly gain more of it. I dont use it a lot but it acts as a reserve to pump new units fast if i have to. In mid game i also invest points into the money, so i get 150 per point. The sole purpose is to keep the battleline off my oil pumps so i can build up a stronger economy. I then build whenever i can infantry transporters, a sniper and a few standard soldiers. When the tanks and rpgs join i try to get to my next units which are sniper, MG Guy and missile launch. Once done, i let my first three soldiers die if they havent already and build the first transporter.Īt that point i invested points in increasing my popcap and leveling my troops up to the next rank. Then with my next points i mostly go for the infantry transport, which needs 2 points to unlock. What i mostly do at the start is, upgrade the money once, and invest one point to get money, build a oil pump, create two soldiers, then another one. Its immune to dogs, spawns soldiers and has some durability. I solely used unitspam by building the infantry transporter.
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